Character Creation Sword Art Online Hollow Realization Weapon Choice Matter

Hollow Realization is the latest video game installment based on the wildly popular anime series Sword Art Online. This mock-MMO JRPG is quite expansive, taking players back to a globe inspired by the original arc's Aincrad, though without the existent-life perma-expiry characteristic. And while it's sometimes overly verbose, Ainground does a surprisingly bad job at telling the player how the game actually works.

Over the last few days I've managed to sink nearly 30 hours in to the VRMMO-like, so I wanted to share a few tips to aid make your starting hours a lilliputian less painful.

Permit's go started!

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one) Multi-histrion takes most 10 hours to unlock.

Yep. You read that correctly. ten fucking hours. If you're interested in picking up Hollow Realization to play with your existent-life Asuna or Klein, you should know that it's non a feature that's readily available straight out of the box.

Instead, you'll have to complete the entire beginning expanse, forth with defeating its big bad raid boss at the end, before the multi-actor feature unlocks.

I was at the 12-60 minutes mark by this point, just I have a bad addiction of letting the game idle in the background since there's no intermission feature (it'south supposed to resemble an MMO, afterward all). If your only interest is multi-player, you could probably skip the dialogue and bum rush the objectives significantly faster.

2) The A.I. is fucking atrocious, so get used to manual commands.

Hollow Realization has some of the almost awful A.I. controlled political party members I've ever experienced. They don't do much on their own, aside from resurrect you lot when you fall in battle.

The only manner I've gotten them to do anything productive is to use the game's manual commands, which you can admission past holding down the L1 button in combination with the d-pad and face buttons.

L1 + right on the d-pad will order them to assail all at once, while L1 + down asks them to take a footstep dorsum and replenish their missing health. In that location are also transmission commands that ask your party members to depict aggro away from Kirito, which is handy if you simply want to pound away at things, along with the powerful Switch ability.

3) Since the A.I. is bad, simply party with whoever yous like the most. Mayhap not Asuna.

Hollow Realization features a pretty meaty cast of all your favorite Sword Fine art Online characters, but with the A.I. existence adequately questionable, just political party up with three of your favorites and have fun.

You can choose your political party by opening up the Friends carte and pressing L1 over their name. Kirito can venture out with iii of them at once, or fall back on his original arc's anti-social "solo role player" gimmick if you just want to forget the second arc's incest bit ever happened.

Each NPC has a specific roll, similar tank, buffer, attacker, or healer, simply information technology has yet to matter xxx hours in. Since you're constantly telling them what to do, anyone tin can substantially fill any roll. Klein remains the highest DPS in the game for me, fifty-fifty above my own Kirito, merely I had only as much success taking Silica, a healer, out for a circular of questing.

Why non Asuna, though?

4) All A.I. party members become new weapons as they level up, except Asuna.

As I quested around with Leafa, Asuna, and Strea, I couldn't help only observe that Leafa and Strea would ofttimes equip new weapons as they reached higher levels. Asuna, however, did not.

Information technology turns out that Asuna will only equip weapons that you "souvenir" her back in the Town of Beginnings. This can exist done by standing next to her and pressing foursquare, so selecting the "walk" option. While yous're on your little stroll, hit square once again and choose the "souvenir" selection this fourth dimension. Asuna can only equip rapiers, so paw over the all-time one you have in your inventory.

So what's the downfall here? At level xx, my Asuna dished out less than 100 DPS with the best purchasable rapier. That's 400 less than Klein, Strea, Agil, and Sinon, who all obtain new weapons based on their level.

Why is this a big deal?

5) Multi-player XP gains are tremendously amend than questing. It'southward no contest.

Once you've unlocked multi-player, you'll have the option to elevate one party member along with you as you lot group up with iii real-life players to tackle dominate monsters. These players are typically a much higher level than yous, equally fans take been playing Hollow Realization obsessively since launch, and chances are they're farming these end-game bosses repeatedly for specific pieces of loot (or Col; gold).

Therefore the XP gains are ridiculously unbalanced, though (arguably) in your favor. For case, I went in to my beginning random multi-histrion match at level 17. Within an hour of boss farming I was already level 43.

While every other familiar NPC in the game levels alongside Kirito, nowadays or not, Asuna doesn't. Imagine my disappointment when I arrived back at the Town of Beginnings to come across that Asuna hadn't budged an inch. There she was, stuck at level 17 with the 2nd weakest rapier in the game, while everyone else on the roster was in their 40's.

This is partially my fault since the game doesn't really explain how to bring an NPC with you on your co-op adventure, so I ended up going solitary. Had I known this ahead of time, I would take done a scrap more inquiry and actually taken Asuna with me to avoid the debacle entirely.

6) Want to speed upwardly the grind a bit? Buy the XP Gains skill.

In the Skills tab between the spear and axe skill trees is a helpful lilliputian buff chosen XP Gains. If I recall correctly, it simply costs iii skill points to purchase, which you should have the moment you lot gain control of Kirito.

This helpful buff provides +15% increased XP gains to you and your party members for v minutes, and can be refreshed at whatsoever time for just 100 SP. SP refreshes adequately apace, and so yous tin can efficiently keep this buff rolling throughout your unabridged chance.

Eventually you'll start finding and earning XP boost potions, which stack with the XP Gains vitrify.

vii) Yous can basically ignore the quest board.

Back at the Town of Ancestry is a quest lath that continues to add new quests faster than you lot'll e'er complete them. While this is a decent mode to earn some Col early on, it becomes obsolete fairly quickly.

Not only are they slow and repetitive, adding nothing to the story, merely once you're just a few levels alee of them, they'll no longer provide you with XP. Merely items that yous probably already take a bulk amount of.

The worst part is that completing these quests for random NPCs causes them to bombard your message inbox with useless churr. This is but handy if there's a specific unfamiliar NPC out there that you'd similar to build up your affection level with in social club to party up with them out in Ainground. Unfamiliar NPCs all showtime at amore level one, and volition need to be raised to 3 before you can invite them to your party.

Betwixt the main story quest, the character-specific side-quests, grinding weapon skill points, and multi-histrion raid farming, you'll have more Col and XP than you'll know what to do with. Don't waste precious hours picking up random items for 0 XP. It's just not worth information technology. By the time yous demand those items to better your weapons and armor, you'll have already found improve ones in the many, many treasure chests while exploring.

8) Stuck on a quest? Look for bluish circles on the map.

Hollow Realization does a pretty awful job at guiding you along on your quests. With such helpful hints as "keep exploring!" you'll be on your own, for the almost part.

If yous've explored the maps and haven't found your quest objective, select the map tab in the carte du jour and look for blue circles. Follow them. Once you get to that department of the map, you'll notice a blue circle with two crossed swords. This is a story progression issue.

Just remember, blue circles progress the story, green circles are optional events that laurels XP and items.

9) Don't miss out on the optional graphic symbol quests!

Whenever you lot're back in the Town of Ancestry, printing the Options button and hop in to the Event Log. Your primary story objective will ever be at the top of the list, but anything under that is an optional story quest.

Event Log is your all-time friend, since it ensures y'all don't miss out on character evolution and boosted narrative bits. Exhaust your options before moving on, particularly the ones notated by the star icons, as these are all side-stories that are linked to PSN trophies.

10) Kirito'southward dual-wielding skill isn't available from the start.

Those of you familiar with the anime know that Kirito'southward preferred combat style is dual-wielding one-handed swords. However, this option isn't readily available at the commencement.

To my cognition it's never actually explained how this skill is unlocked in-game, but from what I've read online you'll need at least a 250 skill level in one-handed swords, along with landing two,000 one-handed sword skills (emphasis on land, every bit missed attempts don't count). The last matter you demand to practice is buy the Star Sabre ability in the one-handed sword tree's upper-right.

You can open up up the Skills tab and hover over each skill to see how many times y'all've used it, but since the attacks actually need to connect, just use this number as an estimate. It'southward 2,000 skill attacks from any combination of one-handed sword skills, not ii,000 from 1 of them.

Once the criteria has been met, the Celestial Blade EX ability will appear on your skill tree and be available for purchase.

***

If you lot have whatever additional tips you lot'd like to share, drop a annotate beneath. I'll get it added to the list equally soon every bit possible, crediting y'all of class.

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Source: https://cheapbossattack.wordpress.com/2016/11/15/starter-tips-for-sword-art-online-hollow-realization/

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